![]() It attracts a bomb and heals in the same go. It also heals allies, but the ally-heals are much weaker than the bomb-heals.Ĭounterpart to Kickback for bombs. It may also be cast on an ally or an enemy but will only attract them one cell. Magnet attracts a bomb several cells (depending on the level of the spell) in a straight line and heals it. It doesn't get much better in when trained because it only pushes Bombs farther, and you can already throw them far enough. If an ally is the target then their damage will also be buffed for one turn. Pushes an ally or an enemy back one cell. Pushes back a bomb situated on an adjacent cell and temporarily increases its combo damage. For PvP I suggest level 6 so you have a bit more range. You need it for exploding bombs in PvM level 5 is enough. This little summons has the ability to play Sac with its attraction to pick a foe out of a group or be a Sram and push somebody far far away even yourself. In PvP definitely level 6 needed and adviced. In PvM it is probably enough to have it on level 5. The robot explodes at the end of its turn.Ī must have spell in PvM and PvP. Summons a controllable robot that can push, attract, or trigger bombs. The following spells are vital for any variant. The other aspect is the AP draining ability of the chance build.) (Personal comment from the author: I did not choose agility build at the beginning because Boomerang Daggers still needed Line of Sight and I wanted the permanent damage. The attack spells have the advantage of being high range compared to the chance based spells. An agility Rogue is more likely to use close combat weapons. The agility build is as viable as the chance build. Lower risk of getting dodgelocked due to main characteristic is agility.Grenado is the air bomb which has the same base damage as Water Bomb but takes MP instead of AP.Besides the fact that it can be tough getting used to casting diagonal Spells this Spell has an enormous range! Thumbs up for that. Carbine is the first of two diagonal spells in Dofus.However, this can be a negative thing if you want to hit through shields, because the base damage of each "hit" get nearly halved compared to normal attacks. Its Critical Hits split the damage roll in two so you get twice your +damage bonus. The biggest boon of this spell has is that it does not require Line of Sight. Boomerang Daggers is a linear attack an odd Area of Effect.They lack a special role, simply doing high damage. They lake long range spell without restrictions. They don't have any close-range Spells that won't hurt themselves. It has more base damage than Grenado and Water Bomb but does not have any special effects such as AP or MP drain.Īll in all, these are big limitations. ![]() Unfortunately, this Spell is linear, has a minimum range, and can only be cast once per turn per target, making it one of the worst stealing Spells in Dofus. This spell was boosted in the 2.4.x update. Extraction is the other direct damage spell for intelligence Rogues.Pulsar, the high damage Fire Spell has a fixed range of 3-6.This Spell can only be used once per turn and if you have no MP left when casting you will not do any damage!.The question is "Why not choose the other builds?". The other two pure builds for Rogues are Agility and Intelligence. At 200 it's no longer worth training Chance and you have the option of training Intelligence or Agility Reasons to pick this over Intelligence and Agility Builds Wisdom can benefit the AP-reducing effect of Water Bomb MP-reducing effect of Grenado. A Bow will give Chance Rogues a long range, wile for the second you can scroll Agility or make use of Kickback and Dirty Trick.Ĭhance is the most important characteristic. How do we cope with these two issues? The answer is quite simple. all main attacks have an Area of Effect.ability to reduce the duration of buffs.ability to increase permanent damage (with version 2.5 penetrating damage).AP-draining ability with 2 of the 3 Chance-based spells.Short overview over the strength of a chance Rogue: Anyone looking for a good Chance Rogue build can find their answers here! ![]()
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